Gamification of the library experience: Escape from Mr Lemoncello’s Library

“Knowledge not shared remains unknown.” – Luigi L. Lemoncello

Mr Luigi Lemoncello, the world’s most famous gamemaker, has completely redesigned Kyle Keeley’s local library. When Kyle and his friends are invited to an exclusive sleepover before the library opens, they find they have to solve Mr Lemoncello’s ultimate puzzle: how can they escape the library, using only the resources inside it?

I was fairly sure I’d like this book just on learning the title. After reading the first few chapters, I was certain I would love it. I am the kind of person who will read a book just because it has “library”, or “bookshop”, or “museum” in the title. So I hadn’t initially realised it was written for children (ages 8-12) until I went hunting for it at my local library (appropriately enough). But it being a children’s book wasn’t going to put me off—I’d just discovered the Artemis Fowl books for the first time, and had read them obsessively. I get rather cross when people talk about being “too old” to read a certain book.

And how glad I am I found it, nestling among the low-hanging books of the children’s bookshelves. This book has everything. A tightly plotted adventure, literary references galore, outrageous puns, and a healthy does of parable-type moralising. It even has a few irresistible puzzles for the reader. Above all it’s a love letter to libraries and the power of stories and knowledge.

For adults, it’s a fun afternoon read to make us fall in love with reading again. For children, it’s a must for encouraging them to read books and visit their library. Although they might be disappointed if it doesn’t contain a holographic tiger—I’m certainly hoping my local library will be installing a Book Nook Café soon.

Favourite quotation: “A library doesn’t need windows, Andrew. We have books, which are windows into worlds we never even dreamed possible.”

Chris Grabenstein, Escape from Mr Lemoncello’s Library (Yearling, 2014)  

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