The World’s Greatest Adventure Machine, by Frank L. Cole, (Aug. 20017, Delacorte Press), $16.99, ISBN: 9780399552823
Recommended for readers 9-13
Take a little bit of Charlie and the Chocolate Factory, toss in elements of Jurassic Park and The Matrix, and add a dose of Inception, and you have Frank L. Cole’s newest book, The World’s Greatest Adventure Machine. Four kids with varying physiological complexities – Trevor, the daredevil; Cameron, the genius; Devin, the video game master/burgeoning Internet sensation; and Nika, shy and sheltered by her overprotective grandfather – are chosen to test out The Adventure Machine, a ground-breaking new adventure ride from CastleCorp. They set out for the ride of their lives while their guardians watch, but no one expects what happens when the ride breaks down, and they discover that they’re stuck in the middle of a plot that threatens them and their families – or are they?
The World’s Greatest Adventure Machine is a big adventure for middle graders who love twisting plots, action, and a smidgen of conflict. As the kids’ adventure progresses, they grow as individuals and as a team; Trevor and Cameron learn to be aware of the impact their actions have on others, and they all learn the importance of self-advocacy. It’s a fun read with characters that grow on you, with lots of thrills to keep pages turning.
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