Entry Twenty-Six.
My great deeds with the Empire seem to have caught the attention of the people at Qo’noS. Which is to say, I’ve got stories being told about me. Some of them are even true. Even minor incidents have been inflated to some seriously epic tales. I have to say that I’m honestly surprised I got singled out for this. After all, I’m an Orion, not a Klingon. Maybe the High Council is trying to engender greater loyalty with the non-Klingons in the KDF by hyping a non-Klingon “hero”.
Well, at least it’s getting me a lot of free drinks when I’m in First City.
Things have finally quieted down ever since the whole thing with the House of Torg. The biggest thing to note has been an odd incident with a lunatic Vulcan and his…experiments. I saved a copy for my ship’s use, and I wanted to burn the entire facility to the ground (so to speak), but II wants to comb over it, and who am I to interfere with what Intelligence wants? (Do I get points for saying nice things about you this time?)
I’m still a little worried about those stories, though. Becoming more famous means less opportunities to escape this trap-and more opportunities to “die gloriously in honorable battle”. As I find that low on my list of priorities, I’m trying very hard to avoid that fate. There’s at least one extra benefit, though-my crew seems less likely to want to kill me off to advance in their positions. So as long as I don’t screw up or do something that they seem “dishonorable”, I should be safe from assassination attempts for the near future.
So I just have to act like a Klingon.
I have got to find a way out of this.
Signing off.
With the conclusion of the Warzone arc for the Klingons in Star Trek Online, I found myself at a crossroads. The next episode arc is the Devidian arc, but I’ve said that I have no interest in retreading that territory for this run for Dathiro. So I can reveal my leveling plans at last for such periods.
My primary method to continue advancing will be to utilize the Foundry: player generated missions. It should be obvious, but I will be avoiding the blatant farming missions (blow up 1000 Starfleet ships!), but will instead be going for story based stuff. I’ll be starting with the missions that the devs have featured in the Foundry menu, but I do expect that I may be branching out at some point. I truly doubt that the Klingons have anywhere near the content in the Foundry that Starfleet does (which amusingly echoes the content and goodies the devs work on). I also expect to hit some of the queues, particularly at later levels when I have better odds of actually seeing one kick off.
I’m not sure how many Foundry missions it’ll take for me to level a character up; it’s likely that I’ll be putting only the ones that impressed me the most up on the blog here if it tends to be a large amount. I’ll try to correspond each post with the level ranges of the content I’ll be skipping; in this particular case, I only had to worry about one level before I could start the next Klingon-centric arc, so I only did one Foundry episode so far: “Hero of the Empire”, by Rogue Enteprise. This mission starts out with a secret mission delivered by one of J’mpok’s personal aides, to simply escort a freighter back to Qo’noS. But nothing is ever that simple, and the mission quickly goes off the rails thanks to the freighter captain. The real adventure, however, begins once you’ve made it back to the homeworld…. I found the mission to be interesting enough with the early part of the mission, if somewhat standard fare. What really elevates it, though, is the back half of the mission. I won’t go into further detail on that-I can’t bring myself to spoil it for people who haven’t played it-but its rationale at the end makes perfect sense, and says something about player habits as much as it does about the Klingons in general. I found myself nodding at the character revealing the whys and wherefores, and thinking “He’s absolutely right.”
I had been fairly close to leveling when I did the mission, so I was all set to move on to the next arc, but timing worked out nicely for another mission. Every Friday the Thirteenth, STO opens up a special mission called “Hearts and Minds”, which is touted as a scary mission of sorts, and offers a special duty officer at the end. The interesting thing about this officer is that you can get him repeatedly with succeeding runs (although not on the same day; you have to run it again on a different 13th to get a working duplicate). I’ll confess, though, that I wasn’t exactly finding much in the mission that caused me any dread or fear; if you’re looking for something that gives a good sense of foreboding, better to play the Devidian arc mission “What Lies Beneath” (“Bonnie-kin…Booooonie-kin….”). But it’s still an entertaining mission, and it’s a very, very short mission, so even the most crazed altoholics can run all their characters through it in a single evening. But no fear-because in addition to the Friday the Thirteenth releases, the mission is also available on (wait for it) October 31st: Halloween. One final note: there is a new reward (or maybe it’s been there a while, since I don’t recall seeing it the first time I played it when this started to be a thing, and I haven’t really done it since) on the 31st only: a zombie dance emote. So if you want to add the ability to dance like the undead to your character, get ready to blast through this mission on the 31st upon its release!
Next up: a return to Klingon-specific episodes!
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