This is a bit of a bump of an older post, with a few updates to highlight the new stuff we’ve been working on for our publisher, O’Reilly Media.
Our brand new Unity game development book is out! This is one of the most exciting books we’ve ever written, and you can own it now! (Or read it on O’Reilly’s Safari Learning Platform!)
We also have a bunch of awesome video training on game design, game art, game programming, and game promotion, also available on Safari:
- Designing Games that People Want to Play
- Getting Started with Game Development in Unity
- Developing 3D Games with Unity
- Creating 2D Games with Unity
- Creating First-Person-Shooter (FPS) Games with Unity
- Creating 3D VR Games with Unity
- Creating Narrative Games with Unity
- Just Enough Game Art
- Getting Your Game Out There
We’ve also got some recent “Learning Path” videos, exclusively out on O’Reilly’s Safari platform:
- UIKit Dynamics for iOS
- Constraints in iOS
- Table Views in iOS
- Getting started with Swift on the iPad
- The Basics of Designing 3D Art
with Blender and Unity
Our newest books are also available now:
- Early Release of Learning Swift 3rd Edition (covering Swift 4)
- Learning Swift 2nd Edition (covering Swift 3)
(also on Amazon) - The Kerbal Player’s Guide
(also on Amazon) (also check out our talk “The Mun and Back”, from OSCON 2015!)
One of the best ways to look at all the training and material we create is on O’Reilly’s Safari platform (which has a free trial). It’s like Netflix for technical training and books.
More soon! ❤