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Gamestorming: A Playbook For Innovators, Rule-breakers, And Changemakers (2000)

by Dave Gray(Favorite Author)
3.92 of 5 Votes: 3
languge
English
genre
review 1: This book deals with how to use the principles of gamification in a business setting. The exercises in Gamestorming can inject some fun into the dry and stressful business of ... well, business.Reading through the list of games feels similar to reading a list of project management and facilitation tools (RACI chart, Stakeholder Analysis, Mood Board, Value Mapping) because really, that's exactly what they are. But the authors re-frame these tools into a set of rules and procedures that feels less like business and more like play. It's really a business book dressed up as a book about gaming, which is what makes it so brilliant, and perhaps a good example of Jane McGonigal's assertion that games can make reality better.
review 2: As opposed to industrial processe
... mores, in knowledge work, innovation (not incremental improvement) is the order of the day. Whatever your professional practice or business, “Gamestorming” will help you develop new skills to reenvision the “meaningful space” in which you manage information and develop insights that will drive improved results amid the complexities and unpredictability of a world in which the most important answers to questions about getting from A to B are, ipso facto, unknowable. less
Reviews (see all)
Akshita
notthing too spectacularwas able to pick up 3-4 items to use in Agile retrospectives
kirakira
Great ideas for running single meetings or long-term projects.
dbzbookfreak17
Games are good but long. Find ways to make them shorter.
caitey
Recommended by amazon related to Thinkertoys
Kimthepirate
fun and interesting read
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