Well, I was in the mood for playing another “Doom II” WAD and, this time, I was a bit luckier. After a quick look on ModDB, I found a rather entertaining little WAD called “Hell’s Revenge“. However, I think that it’s a demo version of the WAD, so there may or may not be a larger version by the time this review goes out – since I write these mini reviews/reviews ridiculously far in advance.
As usual, I used the ZDoom source port whilst playing this WAD (although it took longer to load, due to a texture error message that seemed to have little or no effect on the actual game itself). However, this WAD will probably work on any modern source port that allows jumping.
Anyway, let’s take a look at it:
The demo version of “Hell’s Revenge” is a two-level WAD for “Doom II”/”Final Doom”, which is meant to take place after the events of “The Plutonia Experiment”. Despite the screenshots on the ModDB page at the time of writing (late September 2016), the demo seems to be a ‘vanilla’ WAD (with no new textures, monsters, weapons etc..). However, this may well change in later versions of the WAD.
One of the first things that I will say about this WAD is that although it claims to follow on from “The Plutonia Experiment”, the gameplay style is at least slightly different to that of “Final Doom”. In many ways, this WAD is slightly closer to modern ‘slaughtermap’-style WADs than to “Final Doom”. I’m not complaining though