Hello MoDers,
I cannot believe that July is already upon us. June was quite a busy month for me, and I did not get around to typing up a blog. I have mainly been spending a lot of my spare time with my family, so not really had the chance to hobby. I did get a few games however.
Game wise, I played three times using different gaming systems. The first was a ‘Kings of War’ style ‘Triumph & Treachery’. I played a game of this in May, so when the opportunity came up to give it another go, I jumped at it. ‘T&T’ has a strange mechanic with the random turns, decision changing cards, and the fact that you are allowed to build pacts with opposing players. In both of the games I have tried I fell victim twice to this final factor, yet somehow it enabled me to win both games. My attitude with both games was to just throw my units into any fray available, and hope for the best. Though risky it is a strategy that can gain a lot of coin, and it is the person with the most coins at the end that wins the game.
For the game in June I took my Rhordians, and went against Orcs and Varangur. In the first round my Duke tar-pitted the left flank by getting charged by an Orc Boss and some Boar Boyz , and surviving for 3 rounds. This freed up the rest of my army to tackle any Varangur that approached on the right. My artillery was not overly effective, luckily some melee combat did go my way, with my Halfling Knights sacrificing themselves to slow the enemy enough for the foot troops to form an effective position. The Greenskins had a long standoff against the Blood crazed humans, both sides opting to target any missile they had at my Halflings. When round 4 came about, the Varangur and Orc clashed in a grinding press of muscle and steel, in the end the stubborn orcs refused to give any ground, but it was not enough for them to gain victory. The objective of this game was to gain control of a magical tower, at the same time that the mighty forces clashed, my Halfling mage dashed through the gated entrance and claimed any magic held within, a sneaky victory, but a good one.
My second game the following week was a regular ‘Kings of War’. Having spent the day decorating the kitchen, I was quite tired, with no real mood for playing strategically. I decided to put a mobile Elf army together and see what happens. My opponent on the other hand is a very tactical player and had hoped for someone that would offer a challenge for his Orcs, I let him down on this point played recklessly, without a care for my troops or the outcome. There was an extra twist to the game itself, as we needed to choose a scenario. Normally I love these, as they add a difference to the game, making one think about each action rather than going hell for leather as one might in a pitch battle. On this day however it just added my confusion, I went against my pre planned set up, one thing led to another, and the Orcs carried the day butchering my elves and stealing all the loot. By the end of the battle I was down to two wizards. Strangely though; I was quite happy with the result.
For the last of my June games I went back to ‘Warhammer Fantasy 8th ed’. My opponent for this game had been asking to have a go at the old game for some time. I was happy to oblige. I went with my High Elves, a similar list to the week before as I did not have time to re-pack. He brought his Warriors of Chaos. I set up with cavalry on one flank and infantry with artillery on the other. The game started well with plenty of charging and combat on both sides. However I seriously under estimated the power and toughness of the chaos troops, and although I struck first on most occasions, scoring many a hit, I could not wound them for toffee. By round five my entire army had been routed as the forces of chaos claimed victory. I did enjoy re-visiting this games system, but after a year and a half of ‘Kings of War’ the rules are a bit clunky, compared to the more basic, free flowing ones provided by ‘Mantic’.
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